

Ammunition information is displayed at the bottom right corner. When the player takes damage, red and blue bars are displayed on the game's HUD, representing Bond's health and armour levels respectively. A reimagining of the game, also titled GoldenEye 007, was released in 2010. A spiritual successor, Perfect Dark, was released in 2000. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences. The game was praised for its visuals, gameplay depth and variety, and multiplayer mode. Although the game faced low expectations from the gaming media, it received critical acclaim and sold more than eight million copies, making it the third- best-selling Nintendo 64 game. After two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.ĭevelopment began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct.


Based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown.

GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64.
